Pixologic ZBrush Review

Pixologic ZBrush is a new 3D sculpting and texturing software that combines modeling and drawing functions, providing users with layers, lights, raw materials, movies, templates, strokes, lines, variations, Z plug-ins, Z scripts, and other features to make it easier to build 3D 3D models. A series of operations such as drawing and texture making, texturing, etc. It is with our love and very popular in film, game development, planning and visualization in high demand, such as classification can help users to carve and do a very detailed 3D geometry and texture, add rich color scheme for the model, let the finished developed model more and more valuable, fully meet the user needs to plan all kinds of product models.

The ability to clearly visualize thumbnails or outlines of a model is essential for 3D planning and visualization of new shapes. The thumbnail view is a small window in the upper left corner of the zbrush canvas that allows you to view a mirrored thumbnail of your model in the color and material of your choice, or optionally in silhouette as a pure table.

CamView creates a small 3D graphic and links it to any information model in the ZBrush canvas that is in “edited” form in China at the time. CamView allows you to always learn the orientation of the model in virtual XYZ space without the student knowing. It also needs to supply interchangeable one-click navigation system views so that you can switch between orthogonal design views to manage the development of the situation. (There are several default presets (front/back – up/down) that companies can pick from. ZBrush also supplies the ability to load time any theoretical model to create your own custom CamView presets.

Draft Drawing Analysis
Draft drawing analysis shows a draft view of the mold production model. Whether the model can be removed from the mold based on the selected pull direction. It identifies any appearance that may need to be proofread due to appearance perspective issues, and then provides real-time analysis updates.

Produce Polyp-like Coatings from Thickness
The “Start with Thickness” feature allows you to evaluate the distance between the interior and exterior walls of the exterior for 3D printing and fabrication. This information is critical for determining the orientation of the exterior areas of the model, which may need to be calibrated before final production.

Multiple Paintings in the Draft
PolyPaint from the draft generates a color based on the draft viewpoint model that the camera can capture. This feature develops and uses the drawing design draft analysis management system together with the ZBrush camera system. It generates a technical “drawing sketch analysis” that appears as the Chinese red and green sketch corners of PolyPaint.

Sketch Mask
Draft masks are generated using the “Draft Analysis” process, based on the draft viewpoint captured by the camera. Draw negative modalities from a mold drawing perspective for prototyping and other modeling and sculpting advantages.

Color Adjustment – Paint and Texture Maps
Adjusting color allows you to adjust color based on the hue, intensity, contrast, gamma, and color assigned to the model PolyPoint of the vertex itself, as well as any existing texture maps from the UV.

PolyPoint Masks
PolyPoint masks provide barrier color correction area capabilities by using eight layers of masks through the color channel. The ability to select colorful masks gives you the flexibility to maintain areas based on the color of the colorful mask, extract 3d from the mask, and many other sculpting and modeling techniques.

Sculpting and Painting UV
Morphing UV is the utility that morphs a 3D mesh structure into its flat (2D) UV shell. After deformation, you can sculpt and produce continuously by selecting students using ZAdd, ZSub and MRGB IT. When finished, closing “Deformation and UV” will apply all these details yourself to turn the model back into 3D.

DecoCurve Brush
The DecoCurve brush mimics the effect of classic 2.5D decorative materials, but it is actually a 3D sculpting and painting brush. The brush works using “Stroke>>Curve Form” to simulate the natural projection on the appearance of the alpha projection.

From Brush
From Brush evaluates externally sculpted strokes and captures these details as alpha. This architecture provides a highly customizable way to create your own details to be repeated in other areas of the model, build alpha brush libraries, and more.

Hatch Brushes
The Contour Brush allows you to move sculpted strokes back and forth without lifting the cursor, but only in the plus or minus direction in front of the strokes. This feature allows you to easily sketch with engraved strokes. It also reduces the speed of adding or cutting from the surface, which helps to improve the accuracy of the brush strokes.

HistoryRecall Brushes
With the History Recall brush, you can use the History Before Undo timeline to capture the depth direction of the model’s sculpted details and then use the brush strokes to project those details onto a completely different model.

MoveInfiniteDepth Brush
The MoveInfiniteDepth brush allows you to move the appearance of the network model based on the model’s relative calendar to the teacher’s camera. Regardless of the local coordinates of the learning model, this brush affects the evaluation of a camera’s view to determine the direction of depth development of the brush strokes without the need to apply and some other things (such as Masking or Gizmo3D).

No Back and Forth Form
This form allows you to move back and forth without having to pick up the cursor. No matter how you move the cursor, the brush will only add or subtract as you move the stroke forward. This provides an effort to reduce the amount of detail accumulation or buildup that may be rendered as a sketch, and improves stroke accuracy.

Project Undo Pre-History
ZBrush remembers the details sculpted and produced in the prehistory undo timeline. Project Undo History allows you to return to the set restore point in time and project this information back into the model. Using this feature, you can select any point on the timeline to project back into the model.

XTractor Brushes
XTractor Brushes allow you to capture appearance details to Alpha to further refine XTractor or other brushes. Each XTractor brush uses a different method to capture sculpted details and the same method to reapply captured external details for quick and easy application.

Fade Opacity
Use the Fade Opacity slider to adjust the intensity of the color design visible on the economic model. Whether you are applying PolyPaint to an exterior or a UV with a texture map, you can change the visibility of these cultural colors so that you can better focus on the sculptural development aspects of the web model.